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In Space, objects behave differently than on Earth due to reduced gravity, creating new ways of use and new gestures that give rise to novel shapes and behaviour.
This process, which cannot be tested on Earth because the absence of gravity cannot be replicated, leads Space Design to the creation of objects that derive from Earthly functions but evolve in different ways.
Use & Gesture Design (UGD) is a space methodology for designing environments and products in reduced gravity. It requires great foresight capacity to imagine, during design development, how an object will behave in Space, how it will interact with the environment and the crew, what kind of performance it will offer, how it will be used by astronauts and what perception they will have of the object and its use.
Designing for Space represents an extraordinary opportunity to generate innovation, bridging science, technology and beauty. It is not only a matter of solving functional and practical problems, but also of attaching equal importance to the aesthetic and perceptive qualities of the environment and objects, creating a new space visual identity.